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However you won’t get to make the most of it until after the first major island and your return to the Isle of Awakening, which is a long time to wait to be given more freedom. There are even minecarts and track to help you make rollercoasters or transport links if you wish. From simple wooden walls and floorboards, to marble buttresses and fancy carpets, there’s a lot to play with. There’s a hell of a lot of block types to keep things fresh so, even if you did decide to build 10 restaurants in a row, there are enough components to keep them all varied. Experimenting will lead you to unlocking other room types and earn you the gratitude of the people you’re helping. A room needs to be at least two blocks high and have a door to be recognised as such, but they can be any size or shape and contain whatever you like.įor most quests you’ll be given a rough recipe-a pot and a towel rail will make a toilet, a chest and some bonfires will make a kitchen-but you can shape them however you please.
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The major plot-integral buildings have blueprints for you to follow, but mostly you’re left to it. The second major Island, for instance, has you build increasingly opulent bars to motivate miners into working. The result is a building game with just enough direction to help you make some impressive-looking stuff. There's your time on the Isle of Awakening where you can do whatever you want, be that creating cities, sculpting blocky statues in your own image, or, in my case, building a multiplex of bathrooms and your time investigating other islands where you’ll help people out with quests and more specific builds. The game is mostly split into two halves. Doing so requires more people and resources, so off you pop to different Islands, solving the issues there before returning with everything you’ve learned and plenty of materials. After inheriting a deserted Island off of a hairy mole-thing with a hammer and befriending a chap that likes hitting things a little too much, you start about your task of creating your own kingdom. In this quirky offshoot, you go from building basic bedrooms and kitchens in order to help people survive in dire times, to constructing elaborate castles and giant magical trees all in the name of defeating the evil Children of Hargon. The world needs saving and there are goofy Slimes to bash, but here you’re more Bob the builder than dashing swordsman. Dragon Quest Builders 2 is as weird as it is delightful and an entirely different beast to the main Dragon Quest RPG series. I can then spend that happiness to unlock more things to make even more bathrooms. Washrooms, spas and shared toilets, both fancy and rustic-there’s a lot to choose from and each one makes the citizens of my kingdom literally burst with happiness. Despite having an entire Island as my playground, to build up and shape how I please, I’m spending a disproportionate amount of time making bathrooms.